Welcome to the same site with a new look! I plan to update with tips and tricks I come across.
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maya python api add plugin
Here we have a very simple plugin that adds two values together. I use it mainly as a plugin template.
import sys import maya.OpenMaya as OpenMaya import maya.OpenMayaMPx as OpenMayaMPx ##set vars kAddUtilNodeTypeName = "Add" kAddUtilNodeClassify = "utility/general" kAddUtilNodeId = OpenMaya.MTypeId(0x87327) # define a new matrixUtilNode class derived from the MPxNode class class rtAddUtilNode(OpenMayaMPx.MPxNode): # class variables input = OpenMaya.MObject() input1 = OpenMaya.MObject() input2 = OpenMaya.MObject() output = OpenMaya.MObject() def __init__(self): OpenMayaMPx.MPxNode.__init__(self) # arguments ( self, MPlug, MDataBlock) def compute(self, plug, dataBlock): # if these attributes are requested, recompute their values if plug == rtAddUtilNode.output: # get MDataHandle's to attributes # try: input_dataHandle1 = dataBlock.inputValue( rtAddUtilNode.input1 ) except: sys.stderr.write( "Failed to get MDataHandle inputValue input1" ) raise try: input_dataHandle2 = dataBlock.inputValue( rtAddUtilNode.input2 ) except: sys.stderr.write( "Failed to get MDataHandle inputValue input2" ) raise try: output_dataHandle = dataBlock.outputValue( rtAddUtilNode.output ) except: sys.stderr.write( "Failed to get MDataHandle outputValue output" ) raise # get values from dataHandle # input_value1 = input_dataHandle1.asFloat() input_value2 = input_dataHandle2.asFloat() result = input_value1 + input_value2 # set the output output_dataHandle.setFloat(result) # set the plug clean so maya knows it can update dataBlock.setClean(plug) else: return OpenMaya.kUnknownParameter return OpenMaya.MStatus.kSuccess def nodeCreator(): return OpenMayaMPx.asMPxPtr( rtAddUtilNode() ) # create and initialize the attributes to the node def nodeInitializer(): nAttr = OpenMaya.MFnNumericAttribute() # create input attributes # rtAddUtilNode.input1 = nAttr.create("input1", "i1", OpenMaya.MFnNumericData.kFloat, 0.0) nAttr.setWritable(True) nAttr.setStorable(True) nAttr.setReadable(True) nAttr.setKeyable(True) rtAddUtilNode.input2 = nAttr.create("input2", "i2", OpenMaya.MFnNumericData.kFloat, 0.0) nAttr.setWritable(True) nAttr.setStorable(True) nAttr.setReadable(True) nAttr.setKeyable(True) rtAddUtilNode.output = nAttr.create("output", "o", OpenMaya.MFnNumericData.kFloat, 0.0) nAttr.setWritable(True) nAttr.setStorable(True) nAttr.setReadable(True) # add attribues # rtAddUtilNode.addAttribute( rtAddUtilNode.input1) rtAddUtilNode.addAttribute( rtAddUtilNode.input2) rtAddUtilNode.addAttribute( rtAddUtilNode.output) # Setup which attributes affect each other rtAddUtilNode.attributeAffects ( rtAddUtilNode.input1, rtAddUtilNode.output ) rtAddUtilNode.attributeAffects ( rtAddUtilNode.input2, rtAddUtilNode.output ) # initialize the script plug-in def initializePlugin(mobject): mplugin = OpenMayaMPx.MFnPlugin(mobject, "Tim Callaway", "1.0", "Any") try: mplugin.registerNode( kAddUtilNodeTypeName, kAddUtilNodeId, nodeCreator, nodeInitializer, OpenMayaMPx.MPxNode.kDependNode, kAddUtilNodeClassify) except: sys.stderr.write( "Failed to register node: %s" % kAddUtilNodeTypeName ) raise # uninitialize the script plug-in def uninitializePlugin(mobject): mplugin = OpenMayaMPx.MFnPlugin(mobject) try: mplugin.deregisterNode( kAddUtilNodeId ) except: sys.stderr.write( "Failed to deregister node: %s" % kAddUtilNodeTypeName ) raise